GRIS: A INTERSEÇÃO E A DUALIDADE ENTRE OS JOGOS E A ARTE

Authors

DOI:

https://doi.org/10.19179/rdf.v59i59.1365

Keywords:

Video games, Arts, Gris

Abstract

The purpose of this article is to address a question currently under debate: whether video games can be considered a form of art. To achieve this, a notion of art grounded in aesthetics was developed, and the concept of the game was borrowed from Huizinga (2004). Additionally, arguments from articles on the theme were examined, and an analysis of the game "Gris" (Nomada Studio, 2018), which contains aesthetic elements, was conducted. The main conclusion is that it is challenging to categorize video games as art, despite the fact that they share elements. Perhaps, the core of the debate lies elsewhere: the validation of games as a relevant cultural form. Furthermore, it almost seems imperative for games and art to remain distinct concepts, as merging them would eliminate the singularities defining the concept of a game.

Author Biography

Rafael Elias dos Santos, Universidade Tecnológica Federal do Paraná - UTFP, Curitiba, PR/Brasil

Graduado em Letras Português pela Universidade Tecnológica Federal do Paraná (UTFPR).

References

ALIGHIERI, Dante. A Divina Comédia. Disponível em: http://www.dominiopublico.gov.br/pesquisa/DetalheObraForm.do?select_action=&co_obra=2203. Acesso em: 7 ago. 2023.

ARISTÓTELES. Poética. Jul. 2003. Imprensa Nacional.

BOURGONJON, Jeroen; VANDERMEERSCHE, Geert; RUTTEN, Kris; QUINTEN, Niels. Perspectives on Video Games as Art. CLCWeb: Comparative Literature and Culture, v. 19, n. 4, 2017. Disponível em: DOI: https://doi.org/10.7771/1481-4374.3024

https://docs.lib.purdue.edu/clcweb/vol19/iss4/1/. Acesso em: 4 ago. 2023.

CROCE, Benedetto. Breviário de estética - Aesthetica in nuce. Ática, 1990. 207 p.

DICE; Electronic Arts. Battlefield 1. 2016. Disponível em:

https://www.ea.com/pt-br/games/battlefield/battlefield-1. Acesso em: 7 ago. 2023.

Encyclopaedia Britannica. Alexander Gottlieb Baumgarten. 13 jul. 2023. Disponível em: https://www.britannica.com/biography/Alexander-Gottlieb-Baumgarten. Acesso em: 3 ago. 2023.

GIBSON, Ellie. Games aren‘t art, says Kojima. Eurogamer, 24 jan. 2006. Disponível em: https://www.eurogamer.net/news240106kojimaart. Acesso em: 4 ago. 2023.

HUIZINGA, Johan. Homo Ludens. 4. ed. Perspectiva, 2000. 162 p.

HUNICKE, Robin; LEBLANC, Marc; ZUBEK, Robert. MDA: A Formal Approach to Game Design and Game Research. AAAI Workshop - Technical Report, n. 1, 2004. Disponível em: https://users.cs.northwestern.edu/~hunicke/MDA.pdf. Acesso em: 4 ago. 2023.

Ice-Pick Lodge. Pathologic Classic HD. 2015. Disponível em: https://store.steampowered.com/app/384110/Pathologic_Classic_HD/. Acesso em: 7 ago. 2023.

JOYCE, James. Retrato do Artista Quando Jovem. 1. ed. Abril Cultural, 1971. 238 p.

KOJIMA, Hideo; A message from studio founder, Hideo Kojima. 2022. Disponível em: https://www.kojimaproductions.jp/en/company. Acesso em: 6 ago. 2023.

MAGALLANES, Ismael Antonio Borunda. Gris: metaphor, symbol and story in (inter)action. Sincronía, v. 80, 2021. Disponível em: http://sincronia.cucsh.udg.mx/pdf/80_eng/314_334_2021b_eng.pdf. Acesso em: 28 jul. 2023. DOI: https://doi.org/10.32870/sincronia.axxv.n80.15b21

Nomada Studio . Gris. Disponível em:

https://store.steampowered.com/app/683320/GRIS/. Acesso em: 7 jul. 2023.

Nomada Studio. Disponível em: https://nomada.studio/studio/. Acesso em: 25 jul. 2023.

REMARQUE, Erich Maria. Nada de Novo no Front. L&PM, 2005.

SMUTS, Aaron. Are Video Games Art?. Contemporary Aesthetics, v. 3, 2005. Artigo 6. Disponível em:

https://digitalcommons.risd.edu/liberalarts_contempaesthetics/vol3/iss1/6. Acesso em: 25 jul. 2023.

SUASSUNA, Ariano. Iniciação à Estética. 12. ed. José Olympio, 2012.

Team Psykskallar. Cry of Fear. 2013. Disponível em: https://store.steampowered.com/app/223710/Cry_of_Fear/. Acesso em: 7 ago. 2023.

Thatgamecompany. Flower. 2009. Disponível em: https://thatgamecompany.com/flower/. Acesso em: 7 ago. 2023.

Visceral Games. Dante's Inferno. 2010. Disponível em:

https://www.xbox.com/pt-BR/games/store/dantes-inferno/C0X6N5963CTW. Acesso em: 7 ago. 2023.

WITTGENSTEIN, Ludwig. Investigações Filosóficas. Nova Cultural, 1999.

Published

19/06/2024

How to Cite

Elias dos Santos, R. (2024). GRIS: A INTERSEÇÃO E A DUALIDADE ENTRE OS JOGOS E A ARTE. Revista Da FUNDARTE, 59(59), e1365. https://doi.org/10.19179/rdf.v59i59.1365

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.